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Gta tessellation
Gta tessellation








gta tessellation
  1. #GTA TESSELLATION 1080P#
  2. #GTA TESSELLATION PS4#

I'm talking Apple Macbook fantastic resale value. You cant see it, cant hear it even though its right there.įinally the resale value is fantastic. Most NUC's even come with VESA mounting kits as people generally mount them to the back of a monitor and you have a computer that is out of sight but visually and aurally. Because it was designed from the ground up to be just that. It is guaranteed to be smaller, quieter and better engineered to be a small factor PC than anything you can custom build. Probably closer to $1000.īut here is where the NUC wins. I've looked into building my own NUC and once you factor in the cost for a 8th gen i7 CPU, low profile cooler, motherboard, ram, small factor case, small factor power supply, custom cabling, wifi, bluetooth, etc you are easily at $800.

#GTA TESSELLATION PS4#

Like most Intel NUC owners I dont game much (have a PS4 & Xbone for that), but I still what the smallest form factor pc possible with some decent graphic capability.

gta tessellation

In fact they deliver quite satisfactory performance at a noise level and price point that is better than almost anything else on the market.

  • Daekwan17 - Monday, link These systems are not overpriced at all.
  • Grand Theft Auto V - Evaluated Quality Settings The game seems to be friendly to the Hades Canyon NUC only in the low quality settings.

    #GTA TESSELLATION 1080P#

    In the 1080p case with low quality settings, the performance seems to be CPU-limited, allowing the Hades Canyon NUC to match the more powerful systems. In almost all cases, the trend is as expected. Further down, we have the various differing aspects in the settings for each set. We processed the benchmark across various resolutions and quality settings. This is a mix of distance rendering followed by a detailed near-rendering action sequence.

    gta tessellation

    We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.įor our test we have scripted a version of the in-game benchmark. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11.










    Gta tessellation